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Hollywood Video Accepts $850 Million Buyout Offer From Movie Gallery

Authored by Mark Hefflinger on January 10, 2005 - 11:06am.
Dothan, Ala. -- Movie Gallery, the nation's third-largest video rental chain, announced on Monday that it has agreed to acquire rival Hollywood Entertainment, the second-largest rental chain behind Blockbuster, in a deal valued at $1.2 billion. The deal would see Alabama-based Movie Gallery pay $13.25 a share for Hollywood, or $850 million, and assume about $350 million in Hollywood's debt. However, news of the deal sent Hollywood shares up as high as $20 on Monday, sparking analysts to speculate that the bidding war may not be over and Blockbuster may sweeten its initial bid of $11.50 per share for Hollywood. While Movie Gallery operates 2,475 stores in mainly rural locations, Hollywood Video has 2,000 video rental stores and over 700 Game Crazy video game stores. Blockbuster operates more than 9,000 video rental stores worldwide.

WSJ: Two Former America Online Officials Indicted

Authored by Mark Hefflinger on January 10, 2005 - 11:04am.
Dulles, Va. -- The Justice Department on Monday was expected to indict a pair of former mid-level executives from America Online for their alleged roles in the Internet company's four-year-old accounting scandal, The Wall Street Journal reported. One of those expected to be indicted on charges of securities fraud was Kent Wakeford, a former vice president of business affairs for AOL. Four former executives from former AOL business partner PurchasePro, a now-defunct software firm, also are expected to face charges. Last month, AOL parent Time Warner agreed to pay $210 million to the Justice Department to settle charges that its AOL unit fraudulently inflated its revenue figures. Through questionable deals, the Justice Department said that AOL was able to report approximately $20 million of additional revenue from PurchasePro in the fourth quarter of 2000 and $15 million more in the first quarter of 2001.

Interactive TV Firm Liberate Sells Assets to Comcast, Cox for $82 Million

Authored by Mark Hefflinger on January 10, 2005 - 11:01am.
San Mateo, Calif. -- Liberate Technologies, a developer of interactive TV software and services, announced on Monday that it has sold the majority of its assets to Double C Technologies -- a joint venture between cable TV firms Comcast and Cox -- for $82 million. San Mateo, Calif.-based Liberate had filed for bankruptcy in April 2004, but was denied protections when a judge ruled its cash holdings were far greater than its debts and dismissed the case. Following the completion of the acquisition, Liberate and the cable firms will cross-license technology and intellectual property. While Liberate will maintain its European business, and 130 employees at its Canada facility will be given employment offers, it is unclear if any of Liberate's U.S. staff will be kept on. "Comcast believes strongly in the future of interactive television and the need for customers to have TV on their terms," said Steve Silva, Comcast executive vice president for new business development. "This acquisition, along with our earlier investment in Guideworks and our innovative video on demand platform, will enable Comcast to move faster toward creating a more interactive television experience."

Electronic Arts, Arena Football League Partner on Gaming, League Expansion

Authored by Mark Hefflinger on January 10, 2005 - 10:59am.
New York -- Video game publisher Electronic Arts announced on Monday that it has signed an agreement with the Arena Football League (AFL), which will see the company produce an AFL video game and receive a share in the proceeds of future expansion team sales for the league. Financial details of the deal were not disclosed. Redwood City, Calif.-based Electronic Arts, which also develops the popular "Madden NFL" football game franchise, said it will partner with the AFL over the next four years on media and retail marketing for the league, in addition to developing AFL video games. The first AFL video game is expected to ship in conjunction with the start of the 2006 AFL season. "We believe that the business model the AFL has created will provide for a new football experience for videogame fans, and provide EA with an incentive to partner with the AFL to expand the league," said EA chairman and CEO Larry Probst.

Comcast to Make Major Push Into Internet Telephony

Authored by Mark Hefflinger on January 10, 2005 - 10:57am.
Washington, D.C. -- Comcast, the largest provider of cable TV and Internet services in the D.C. and Baltimore areas, on Monday announced plans to make a major push into the Internet telephone business, with plans to launch its service in 20 markets by the end of the year. "There is going to be a profound change in what a phone is in a home and we're going to be part of that process," Brian Roberts, the CEO of Comcast, told The Wall Street Journal. The company said that it expects to enter 40 markets by mid-2006 and have about 8 million subscribers within five years. Two of Comcast's largest cable competitors, Cox Communications and Time Warner, already offer Internet phone services. Many analysts predict that Comcast's entrance into the market will further diminish the market shares of the Baby Bells, which have traditionally dominated local telephone markets.

Yamaha Digital Sound Projector Wins "Best of Show" at CES

Authored by Mark Hefflinger on January 10, 2005 - 10:55am.
Las Vegas -- G4techTV this weekend announced the winners of its fifth annual "Best of CES" awards at the Consumer Electronics Show in Las Vegas, with the overall Best of Show title going to a Yamaha device called the Digital Sound Projector that can create surround sound in any room without loudspeakers or cables. The $1,299 Yamaha system resembles a flat-screen television, and can connect directly to a CD or DVD player to control and independently steer up to seven channels of sound to create surround sound in any room. The panel of judges also recognized Creative's $299 Zen Micro Photo as best portable audio player; Samsung's $599 Sports Cam as best portable video player; Sony's PSP as best gaming system; and Sling Media's $249 Slingbox Personal Broadcaster as best home media server. A full list of finalists and winners in twelve device categories are listed at a link below.

Nintendo Announces Slate of Upcoming Video Game Releases

Authored by Mark Hefflinger on January 10, 2005 - 10:53am.
Redmond, Wash. -- Nintendo of America on Monday announced its upcoming release slate of game titles for the first quarter of 2005, including the launch of a new title in its Zelda franchise. In addition to "The Legend of Zelda: The Minish Cap" for Game Boy Advance, which launched today, Nintendo said that a new Zelda title for its GameCube console is currently in development. In March, the company will also release GameCube versions of Midway's "Mortal Kombat: Deception," Atari's "Dragon Ball Z," Ubisoft's "Tom Clancy Splinter Cell Chaos Theory" and its own bongo drum-controlled title, "Donkey Kong Jungle Beat." Nintendo said it will release "WarioWare: Touched" for its newly launched DS console on Feb. 14, in addition to Electronic Arts' "Need for Speed Underground 2," and new titles in Nintendo's own Pokemon, Metroid, Mario Kart, Animal Crossing and Advance Wars franchises.

Report: European Online Advertising to Increase by 30% in 2005

Authored by Mark Hefflinger on January 10, 2005 - 10:51am.
Paris -- According to a new report from JupiterResearch, spending on Internet advertising in Europe is set to rise by almost 30% over the next 12 months. The report estimates that the online advertising market in Europe will be worth more than $3.5 billion by year's end, up from last year's total of $2.75 billion and 2003's total of about $2.1 billion. JupiterResearch also predicted that Internet ads would be more expensive this year, now that businesses have come to accept it as a standard form of advertising. "Recognition amongst marketers of the versatility of the Internet as an advertising medium -- alongside its accountability and the fact it now regularly reaches a mass, mainstream audience -- meant that, in 2004, online finally took its place as a permanent fixture within the marketing mix," said report author Julian Smith.