Report: Worldwide Online Games Market to Reach $13 Billion in 2011Authored by Mark Hefflinger on June 6, 2006 - 1:59pm.
San Diego - Increased broadband penetration and greater numbers of PCs and connected game consoles will push the worldwide market for online games from $3.4 billion in 2005 to over $13 billion in 2011, according to a report from market research firm DFC Intelligence. The online games market includes both subscriptions to massively multiplayer online games like "World of Warcraft," expected to remain the leading online games category, and the expansion of digital distribution of games, through direct sales to PCs and next-generation to the PlayStation 3, Xbox 360 and Nintendo Wii. DFC also anticipates growth for digital distribution in the form of item sales for casual games, which typically generate most revenue from advertising. "Digital distribution and virtual item sales have started to do very well in certain Asian markets and these distribution models are expected to start having increased success on an international basis," said DFC analyst Alexis Madrigal.
http://tinyurl.com/qbdvd http://www.dfcint.com tags: Games | Marketing | Reports | Commerce | Investing | Online Games | Market Research | DFC Intelligence |
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