Second Life Takes Off, Gains Interest of Older GenerationAuthored by Jay Baage on October 27, 2006 - 6:07am.
The following is a blog entry from LeeAnn Prescott at Hitwise: Last week Reuters announced it opened a bureau inside the multiplayer game Second Life. This continues a trend of real-world companies joining Second Life - currently Adidas, Reebok, Toyota, Nissan, IBM and Starwood Hotels are among the companies that have set up shop within Second Life, along with dozens of other people who have created Second Life businesses and are actually making money from the game. Several advertising agencies have also set up locations in Second Life, and companies are beginning to use it to foster collaboration among geographically scattered workforces.Hitwise data shows that last week the share of US Internet searches for 'second life' shot up 73% compared to the previous week (week ending 10/21/06 vs. week ending 10/14/06), and visits to the Second Life website more than doubled in the two weeks between the weeks ending 10/7/06 and 10/21/06. On a year-over-year basis, visits to SecondLife.com were up 219% from the week ending 10/22/05 compared to the week ending 10/21/06. ![]() A very good article on the Popular Science website, Popsci.com, explains some of the intricacies of business in Second Life. One article I read in my research included a comment from a regular Second Lifer who said that it seemed like there were now more newbies and marketing people in Second Life who seemed like they were just checking it out for business potential. A perfect opportunity to demonstrate the concept of 'dynamic demographics' - that demographics of visitors to a website can change based upon news events and where links are placed. Hitwise demographic data shows that the age range of visitors to SecondLife.com did indeed change due to all the press Second Life recently received. Note that this data is based on visitors to the Second Life website, not necessarily players of the game. You'll see that for the four week period ending 9/23/06, 32.67% of visitors to SecondLife.com were between 18 and 24, and only 5.57% were over 55. Fast forward four weeks, to the period ending 10/21/06, and you'll see a bit of a flip-flop: The over 55 group grew to 15.05% of SecondLife.com visitors, while the 18-24 group dropped 7 percentage points to 25.67%. ![]() It will be interesting to see how many of these older visitors become players in Second Life - right now the appeal of Second Life skews to those under 45. An older, and potentially more moneyed, player set in Second Life could attract a different caliber of advertisers to the game. Note: I have not been inside Second Life, so I would be interested to hear from players about what it's like and why they like it. Note. This post originally appeared on Hitwise blog here. |
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Comments
Good catch on the generation change
Second Life - Why All the Hype?
My experience in Second Life
Veddy Interesting
Finally, and perhaps most importantly, it's just plain fun. Look me up, too, Jay, if you get inworld. There's a great Search feature, for events, popular places, groups, people, and more. Last time I looked, I was the only Gauisus!
As one of the 'older"
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