The ‘Pros’ & Cons of the Championship Gaming SeriesAuthored by Scott Goldberg on December 18, 2006 - 4:00pm.
Skeptics of professional video gamers (or “cyberathletes,” as they are sometimes known) often ask the same two questions: 1) How difficult is it, really, to play a video game?; and 2) Who cares about professional video gaming anyway? You’ll find various answers supporting both sides of the argument, but the Championship Gaming Series is hoping to cash in on one of them, that being the existence of an obvious passion for tournament play. One leg of the series, the Championship Gaming Invitational, took place on December 16th in Los Angeles. With $80,000 up for grabs, it seems cyberathletes are increasingly capable of leading a self-supporting career competing in tournaments. It remains unresolved, however, whether or not there is a fan base. What you’ll see in February on DirecTV channel 101 will have you believe there is. Though filmed before a live audience, the invitational was not “live” in the traditional sense. The filming took place over six grueling hours and several hundred takes for what will amount to a one-hour special. Nearly three hours passed before a single game was played because take after take was required for the various hosts to get their lines right. The audience was well juiced courtesy of Mountain Dew while prodded by caffeine-induced hosts for thunderstick-toting teens to “cheer louder!” at every opportunity. By the time the tournament began, the audience had shrunk by a third, and the number of annoyed parents sitting in the stands equaled the number of squealing teenagers. A defining moment took place backstage in the VIP lounge where three adults watched the taping on a plasma screen - one of them being the mother of a contestant, while the other two looked like they just came for the free drinks. Project Gotham Racing on Xbox 360 was still in the preliminary rounds, and as the host interviewed the winner of round 2, the mother said to her new acquaintances, “They work really hard at this, you know.” The other two looked at each other, then at the mother, and they all fell into laughter at the same time. The thing about professional gaming that the Championship Gaming Series fails to convey is that the best cyberathletes, people like Johnathan “Fatal1ty” Wendel, have truly gifted talent. It’s a combination of intelligence and hand-eye coordination that the average person simply does not possess. But that talent is impossible to appreciate, even for regular video gamers. Regardless of the hours you’ve logged playing Project Gotham Racing, it’s impossible to look at the contestants, playing for $10,000, without thinking, “What’s the big deal?” You have to compete against them to get a real sense of how poorly you stack up. The pressure, therefore, falls on the game developers. If professional tournaments have a future, they will thrive solely on the ability of the games to demonstrate indisputable talent. Other Observations
Scott Goldberg |
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