Second Life Reveals True Population StatisticsAuthored by Scott Goldberg on February 14, 2007 - 10:06am.
You have to give credit to Linden Lab for being honest. In a blog posted February 9th, the company described its “drive toward complete transparency and openness” by revealing key metrics in the virtual world. The most important figure – and the cause for the Second Life craze to begin with – is the total population, which as of today is listed at 3.6 million on the homepage. But the number of unique users, as the company points out in its new statistical analysis, is a little over half that at about 2 million.
But even that is misleading, as Clay Shirky at Valleywag put it, “Second Life doesn't have two million users. They have had two million users over the life of the service, and they've lost most of them. Of those users, the majority -- something like 5 out of 6 -- bailed in the first month.”
The article continues with John Zdanowski, the Linden employee who posted the figures, writing, "Approximately 10% of unique users have logged in for 40 hours or more." As Shirky says, “The plain meaning of that sentence is that fewer than 200,000 people have given Second Life even a cumulative work week of their time, over the history of the platform.”
The truth about Second Life’s user rate and population should come as little surprise to anyone who has tried it. For one, it requires enormous First Life free time and because the content is user generated, the virtual world is exceedingly slow. And the opportunity to make money? Sure, it’s possible, but it would be naïve to think it’s a guarantee (because again, having a First Life seriously impedes your progress to a productive Second Life).
I think population metrics in all forms of online social media – MySpace, Facebook, Second Life, etc. – needs to be reevaluated. There are countless stories of people who logged on to a service, created an account, tried it for a few days, and never used it again. Yet those people are included in a site’s “population” and its “unique users,” which is deceiving. We need to see measurements that include dormant accounts over three and six-month periods. It’s fine if a company wants to brag about the number of people who have given their site a look, but the important figure is the number of people who make that service a daily part of their lives. Until that information is more readily available, it’s all just hype and fluff.
tags: Advertising | Social Networking | Metrics | Second Life | Scott Goldberg | Valleywag | Virtual Reality |
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Social Networking Metrics
Compare that to second life.
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