Online Games Platform Developer Multiverse Network Raises $4.2 Million

Authored by Mark Hefflinger on May 31, 2007 - 11:04am.

Mountain View, Calif. - The Multiverse Network, the developer of an online games and 3D virtual worlds platform, announced on Thursday that it has raised $4.2 million in its first round of venture capital financing, led by Sterling Stamos Capital Management, with participation from several angel investors.

Mountain View, Calif.-based Multiverse said that over 10,000 development teams have signed up to use its platform, and over 150 teams have begun work on projects ranging from fantasy MMOGs to educational virtual worlds.

The company will use the funds for product development and to hire additional staff, and plans to launch its consumer network of games and virtual worlds by early 2008.

 

Related Links:
http://tinyurl.com/2cvxvm

http://www.multiverse.net



Comments

bad investment

This multiverse thing uses one of the worste business models ever. They are basically relying on hobbyists and amateur start-ups to develop some of the most complex games imagineable. Whoever approved 4 million in funding for Multiverse needs to have their business sense seriously examined. A LOT of caution is warranted with Multiverse. This whole thing could have taken place in 1990 as this happened in MMOs before, around 1990 when the text codebases like DIKU started coming out. Did it allow many people to make text based MMOs? Sure. There are about 1,500 text based MMO's running on a primarily text interface. 98% of them have about 5 players and are nearly identical to each other. To run worlds of the size that the average hobbyist will attract, you don't need anything more than the Neverwinter Nights toolset really. I can't say I see how academics, for instance, will particularly benefit from Multiverse. If you just want a cheap way to create a virtual world to study, text has been available for a decade and a half. Yes you won't get many users, but then, you're not going to get many users with a nearly budget-less graphical MMO which are the only things that will be developed using Multiverse, and you'll have far less content and far less depth due to the cost of producing the models/textures/animations. Far less ability to actually produce something interesting. The odds of any hobbyist developer ever producing a MMOG using multiverse that would make it to market and get published are slim to none. The odds of a professional developer using multiverse to develop a MMOG are 100% zero.

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