Sorry CNET, The Championship Gaming Series is Old NewsAuthored by Scott Goldberg on June 13, 2007 - 10:36am.
CNET’s Daniel Terdiman posted an article about the Championship Gaming Series today, and it wouldn’t have been such a big deal had Terdiman not called it the “New video-game league” in his title. The league, after all, has been going on for quite a while now, but maybe they don’t want you to know that. I wrote a review of the Los Angeles leg of the series last December, which you can find below. Having seen it firsthand, it’s obvious Terdiman doesn’t know much about the league, aside from his coverage of the draft at the Playboy mansion. The piece comes off, to one who knows, like a cheerleading PR release more than a news story. The reason? Read my article to find out.
Skeptics of professional video gamers (or “cyberathletes,” as they are sometimes known) often ask the same two questions: 1) How difficult is it, really, to play a video game?; and 2) Who cares about professional video gaming anyway? You’ll find various answers supporting both sides of the argument, but the Championship Gaming Series is hoping to cash in on one of them, that being the existence of an obvious passion for tournament play. One leg of the series, the Championship Gaming Invitational, took place on December 16th in Los Angeles. With $80,000 up for grabs, it seems cyberathletes are increasingly capable of leading a self-supporting career competing in tournaments. It remains unresolved, however, whether or not there is a fan base. What you’ll see in February on DirecTV channel 101 will have you believe there is. Though filmed before a live audience, the invitational was not “live” in the traditional sense. The filming took place over six grueling hours and several hundred takes for what will amount to a one-hour special. Nearly three hours passed before a single game was played because take after take was required for the various hosts to get their lines right. The audience was well juiced courtesy of Mountain Dew while prodded by caffeine-induced hosts for thunderstick-toting teens to “cheer louder!” at every opportunity. By the time the tournament began, the audience had shrunk by a third, and the number of annoyed parents sitting in the stands equaled the number of squealing teenagers. A defining moment took place backstage in the VIP lounge where three adults watched the taping on a plasma screen - one of them being the mother of a contestant, while the other two looked like they just came for the free drinks. Project Gotham Racing on Xbox 360 was still in the preliminary rounds, and as the host interviewed the winner of round 2, the mother said to her new acquaintances, “They work really hard at this, you know.” The other two looked at each other, then at the mother, and they all fell into laughter at the same time.
The pressure, therefore, falls on the game developers. If professional tournaments have a future, they will thrive solely on the ability of the games to demonstrate indisputable talent. Other Observations
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I don't think you have the
Technically, the CGS hasn't began. They have had tournaments, but that is different from a league. This new league, which it is, will change a lot in the gaming community.
Also, you cite "cyberathletes" a lot but fail to mention the creator of that term. Yet, you like to mention MLG a lot. Well, other leagues that have a big fanbase include CPL, WSVG, WCG, and ESWC. In South Korea you will see massive, MASSIVE, leagues such as Starleague - where grand final matches will have up to 100,000 in attendance.
Yet, you still question whether people would watch video games. "What's the big deal?" This question drives me nuts, it's like watching the NFL and saying "Why the hell am I watching other people play the game when I can go out and play it myself!" Because, humans like to be entertained by the elite. Whether they are elite actors, singers, or athletes. Professional gamers are no different.
Correction
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