Doppelganger is a San Francisco based venture-backed entertainment
and media company that designs and produces immersive virtual world
environments.
Our first product "The Music Lounge", is a 3D entertainment platform
where music fans can experience new levels of self-expression,
community, and rich media programming. Some of our partners include
Interscope Records, Universal Music Group, Warner Entertainment, MTV,
and many others. The Music Lounge was named by C|Net as one of the top
5 products at the 2007 "Under the Radar" conference, and Doppelganger
is a member of the "On Hollywood" top 100 private companies in digital
media and entertainment list.
Our team is a fun, professional, ambitious group of architects,
animators and engineers with a solid track record of success at
companies like BEA/WebLogic, Sun, Inktomi and Electronic Arts. We're
looking for more hard-working folks like us to share our passion in
shaping the future of music and interactive media.
We are seeking an exceptional engineer who enjoys working in a wide variety
of aspects of 3D immersive applications, from low-level OpenGL optimization
to high-level AI for NPCs. The ideal candidate is a problem-solver and
is stoked by the diversity of problems available in a start-up environment.
Responsibilities:
- Work with and develop new core aspects of our MMO game engine.
- Maintain, streamline and improve existing aspects.
- Work with Art Team to ensure the proper balance between aesthetic and technical concerns.
- Employ solid software engineering practices to ensure high-quality,
maintainable/extensible code and predictable schedules.
- Contribute to the development of a top-flight engineering team and successful company.
- Work in both C++ and script, in 3D and in 2D.
Desired qualifications:
- Passion for Game Development.
- Several years of commercial experience developing realtime 3D environments.
- Previous experience creating games and working with game engines a big plus.
- Smart, congenial, open-minded, productive.
- Excellent C++ programming skills.
- Experience with the Torque Engine in specific is a plus.
- Solid OpenGL or other realtime 3D graphics experience.
- Solid general windows programming experience.
- Mohawk.
- Comfortable with Agile development culture and test-driven development.
- Experience with scalable distributed system design/implementation a big plus.
- BS/MS degree in Computer Science or related field.
People with the above qualifications pretty much all have good jobs,
but we bet ours is better.
Contact: jobs@doppelganger.com
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