Microsoft: Next-Generation Xbox Still a Ways Off

Authored by Mark Hefflinger on January 12, 2009 - 10:15am.

Redmond, Wash. - Microsoft (NASD: MSFT) does not plan to introduce a successor to its Xbox 360 video game console for some time, citing both the lag between console and TV technology, and the slumping economy, Bloomberg reported. "Just coming up with something that's faster and prettier isn't going to be sufficient. The life cycle for this generation of consoles -- and I'm not just talking about Xbox, I'd include Wii and PS3 as well -- is probably going to be a little longer than previous generations," Microsoft's Xbox head, Robbie Bach, told Bloomberg.

In the meantime, Bach says Microsoft will focus on ramping up its Xbox Live online gaming service, which counts 17 million subscribers.

 

Related Links:
http://blogs.mercurynews.com/aei/2009/01/12/next-xbox-not-coming-soon/

http://snipurl.com/9vtja (Silicon Alley Insider)

Comments

Personally, I think they

Personally, I think they need to lock design into modular units. Have a full CORE, being the CPU, RAM, MiniDrive, and power for the unit. Have the sound module, mono, stereo, 5.1, etc. Have the video module, TV, 1080p, HDMI+. Have the swappable drives or memory sticks, with the required controllers for the devices. (Software on chip. pulled on device access.) Similar to what they have now, but more like an actual computer. (With the difference being... All games built for the lowest set of devices. While any better device, simply does it faster, cooler, longer, with more realism than the lower devices.) Low dollar devices, and pay-now play-time... That is what sells, and what everyone wants. (For those who like to pay more, for less, that option is still available. Now if they can just put G-Mail, WiKi and Forums on the x-box... we would be complete! No E-Bay!)

Why a console is not a PC

There is already a design based around modular units whereby the consumer can decide how much power they want to pay for... it's called a PC. I believe the value of owning a console is that game designers can better optimise a game based on the fact that they know exactly what the hardware can do, therefore everyone gets the same optimised experience. Building one machine at the best possible specification (based on reasonable economics) also gives the user better bang for thier buck as it significantly lowers production costs - that's why consoles are way cheaper than PCs of similar performance. Storage space is a good exception to this rule, and I imagine that's why Xbox 360 owners get to choose that part of their overall configuration. It's a shame we won't see a new Xbox any sooner, but I agree with Microsofts line on that. It is pointless to bring out a new machine that is only marginally better than the last. First, the cost of production goes back up again which reduces platform uptake, and it does not give developers a fair shot at making each generation of console perform to its best capacity. A good console is measured by the quality of its games, not by GHz, teraflops, pixels, or any other measure of hardware. Nintendo continues to prove that point.

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