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Report: North America Shed 12% of Gaming Jobs in Past Year
/ May 11, 2009 12:40 pm

Los Angeles - The North American video game industry has shed some 6,300 jobs since July 2008, while the total number of professionals worldwide in the field has decreased by 8,450, Gamasutra reported.

The article cited Game Developer Research’s 2008 Game Developer Census, which counted 54,000 game industry workers in North America last year, then took into account multiple game development studio closures, and calculated that 12% of North America’s game industry professionals have been laid off in the past year.

"There is a silver lining here," noted report author Wanda Meloni.

"These layoffs have provided a shift in the industry. Most notably it has motivated change. People are looking ‘outside the box’, contemplating new business models, production models, and distribution models… they are part of what I am calling the Gaming Renaissance Movement."

 

Related Links:

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(Gamasutra)

http://www.gamasutra.com/php-bin/news_index.php?story=23558

http://www.gamedevresearch.com/game-developer-census-2008.htm


1 Comment

  • This term – Gaming Renaissance Movement – is an interesting idea. But what does it mean?

    The author here suggests that cutbacks in workforce have motivated change and thinking outside the box regarding the industry’s “contemplating new business models, production models, and distribution models.” But can there really be a renaissance in an industry that is defined by the current trends in technology.

    For a video game renaissance to occur, we’d either have to delve back into the artistic styles of the mid to late 80′s (the golden age of platform games and arcades) which, while it would provide an elating sense of nostalgia to me, would be sacrificing everything good about the modern gaming industry. Or, we’d have to change the way games are distributed, right? Nowadays, with user-apps and iPhones and all the portable digital media out there, “non-gamers” are enjoying what us nerd-pioneers have enjoyed for decades, only they don’t have to commit to owning a system. They can simply use their portable device to go through hundreds of games a year with little commitment on their end.

    The point is, the video game industry is unique in that it relies on the latest trends in technology to fuel it. Unlike movies, or art, which can recapture the olden times without sacrificing its validity, video games are a slave to the times.

    So, maybe I just don’t understand what Gaming Renaissance Movement means. I understand that designers are thinking outside the box – but that has been the case for a long long time.

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