Report: South Korean Online Game Market Grew 20% in '08Authored by Mark Hefflinger on July 15, 2009 - 11:39am.
San Francisco - The online
games more in South Korea,
where broadband access is near-ubiquitous and PC ownership is 80%, grew by more
than 20% in 2008, according to a report from market research firm Pearl
Research.
The top give online game operators in Korea all saw revenue increases last year, including NHN (up 51% from 2007); Nexon; NCsoft (up 5%); Neowiz (up 29%); and CJ Internet (up 21%). The majority of online games in Korea operate on a free-to-play basis, generating revenue through the sale of virtual items. Top titles in the country include NCsoft's "Aion" and "Lineage"; CJ Internet's "Sudden Attack"; Electronic Arts' "FIFA Online 2"; and Activision Blizzard's "World of Warcraft."
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