Second Life Adds Real-World Trademark Law to Virtual WorldAuthored by Mark Hefflinger on August 12, 2009 - 8:25pm.
San Francisco - As real-world brands vie for a piece of its
$450 million market for virtual goods, Linden Lab, the company that operates
the "Second Life" online virtual world, has instituted new rules that
prohibit the sale of counterfeit virtual items. "The goal of these
guidelines is to provide clear guidance on listing practices that are not
allowed because they can be misleading for shoppers and can lead to
infringement of brand owners' intellectual property," wrote Pink Linden,
Second Life's head of marketplaces.PaidContent speculated that the new rules could help cushion against lawsuits, like the one filed by stun gun maker Taser over the virtual versions being sold in Second Life.
Related Links: http://snipurl.com/psbmu (PaidContent) |
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