Report: U.S. Virtual Goods Market to Hit $1 Billion This YearAuthored by Mark Hefflinger on October 14, 2009 - 11:06am.
San Francisco - The U.S.
market for virtual goods -- including items in online games, virtual worlds and
social network sites -- is expected to reach $1 billion this year, according to
a report published by Inside Virtual Goods and the Virtual Goods Summit.
That figure could rise as high as $1.6 billion by 2010. "While virtual goods have been driving revenues in Asia and Europe for years, 2009 will be remembered as the year virtual goods-based businesses began to scale in the United States," said report co-author Justin Smith, of Inside Network. The report indicates that the growth of sales of virtual goods on social networks like Facebook was one of the biggest stories of the year in the space.
Related Links: tags: Games | Social Networking | Reports | Research | Virtual Worlds | MMOG | Virtual Items | Inside Virtual Goods |
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