Avatars

Avatar Community WeeWorld Launches Virtual World

Authored by Mark Hefflinger on May 19, 2008 - 12:43pm.

Boston - WeeWorld, the provider of a personalized avatar creation service, on Monday announced the launch of a virtual world where users can interact with one another via their "WeeMee" creations. To date, users have created more than 21 million WeeMees, while WeeWorld.com attracts 1.6 million unique monthly visitors to its social network. In addition to chat, the new virtual world will offer gaming elements and mini-quests where users can track down hidden objects and gain access to exclusive assets.

Gizmoz Raises $6.3 Million; Launches 3D Avatar Service

Authored by Mark Hefflinger on May 31, 2007 - 1:26pm.

Menlo Park, Calif. - Emerging from stealth mode, Gizmoz, the developer of a new service that lets users create 3D talking characters and videos for use in blogs, social networks and e-mail, said on Thursday that it has raised $6.3 million in its first round of funding from Benchmark Capital and Columbia Capital.

"Second Life" to Charge for Right to Customize Avatar Names

Authored by Mark Hefflinger on April 4, 2007 - 3:38pm.

San Francisco - Linden Lab plans to offer inhabitants of its "Second Life" virtual world the ability to purchase customized first and last names for their avatars, charging a $100 fee for set up and $50 annually thereafter, the Associated Press reported. Users currently can choose any first name but are limited to a selection of fictitious surnames; a select group of high-profile members, such as presidential hopeful John Edwards, have been allowed to use their actual last names. "Second Life" spokesman Alex Yenni told AP the company plans to begin offering the feature by the end of the year.

InterActiveCorp Debuts Zwinky Social Networking Avatars

Authored by Mark Hefflinger on December 8, 2006 - 2:27pm.
White Plains, N.Y. - IAC Search and Media, a unit of InterActiveCorp, this week introduced Zwinky, a new service that allows users to create customizable social avatars that can interact with multiple social networking sites and blogs. Since its beta launch in June 2006, the company said Zwinky has amassed more than two million unique users, according to comScore data.

Jamster to Offer WeeWorld Cartoon Avatars for Mobile Phones

Authored by Mark Hefflinger on November 20, 2006 - 6:39pm.
London - Mobile entertainment publisher Jamster, a unit of VeriSign, announced on Monday that it has partnered with WeeWorld, to bring the company's cartoon-like personalized avatars to mobile phones. Under the deal, Jamster users can now create customized WeeWorld avatars for use as wallpapers, screensavers and caller ID images on their mobile phones.

A Gallery of Marketing and PR in Second Life

Authored by Rohit Bhargava on August 23, 2006 - 8:44am.
Amendment: Many Second Life residents commented that this gallery/list, which was originally positioned as "firsts" was inaccurate and left out much of the hard work of residents over the past three years before SL realized it's current media status. To amend, I have changed the title of this post to reflect the fact that this is a collection of examples - but not necessarily "firsts." Hopefully this gallery is still a useful resource for marketers interested in learning about some engaging efforts that have taken place in SL recently, however this should not be considered a true list of firsts.

I2m_secondlifelogo The virtual world has been getting a lot of coverage in the real world these days.  Second Life is becoming the new poster child for the rising popularity of avatars and virtual personalities that real people are taking on, and every day it seems there is a new development that causes those in marketing and media circles to issue another latest news bulletin, write a blog post, or move on the rise as del.icio.us tag candy.  As some have noted, Second Life and the concept of virtual worlds is not new.  This was an idea first explored in the dotcom days, but never really took off due perhaps to the limitations of PCs, and the lack of abilities for promotion.  Those barriers are gone as personal media allows word to travel farther and faster, and word has certainly spread about Second Life.

Universal Music to Promote Artists in "Second Life" Online Virtual World

Authored by Mark Hefflinger on June 14, 2006 - 1:41pm.
New York - Major record label Universal's Motown Records Group announced on Wednesday that it has partnered with "Second Life," an online game where users interact in a virtual 3D environment, to create a space within the game where fans can interact with Universal artists and purchase music.

Emdigo to Create Mobile 3D Content for China's "Supergirl"

Authored by Mark Hefflinger on June 13, 2006 - 1:32pm.
San Jose, Calif. - Emdigo, a provider of mobile 3D content and production technology, announced on Tuesday that it has acquired the exclusive rights to develop 3D graphics-based animation based on "Supergirl," China's version of the "American Idol" reality TV show.

RedlightCenter.com Launches Adults-Only 3D Online "Erotica Community"

Authored by dmw on May 18, 2006 - 12:13pm.
Los Angeles - RedlightCenter.com on Thursday launched its adults-only 3D online "erotica community," where users can create personal avatar characters and interact with one another. The site's community can organize virtual parties, classes, meeting rooms and digital art gallery openings; the site will also offer virtual nightclubs, hotels, bars, movie theaters and stores, where users can browse real-world sex toys, lingerie and other adult products.

Communications Avatar Firm WeeWorld Raises $15.5 Million

Authored by dmw on May 17, 2006 - 4:42pm.
Glasgow, U.K. - WeeWorld, a developer of personalization technology for mobile and Web communications, announced on Wednesday that it has raised $15.5 million in its second round of venture capital financing, from Accel Partners and Benchmark Capital. Glasgow-based WeeWorld's technology allows users to create a visual representation of themselves, which also reflects their hobbies and interests, that may then be attached to profiles on instant messaging services, e-mail, blogs, social networking sites, VoIP services and picture messaging for mobile phones. The company's WeeMee profiles are available to users of services including MSN Messenger, Friends Reunited and Skype.
tags: Deals | VC | Tech | UK | Tech Deals | IM | Avatars | WeeWorld |

Vidiator Awarded Patents for 3D Avatar Technologies

Authored by dmw on May 17, 2006 - 3:47pm.
Bellevue, Wash. - Vidiator, a developer of mobile TV and 3D messaging technologies for mobile devices, announced on Wednesday that it has been awarded a number of "wide-reaching" patents for 3D avatar technologies and avatar-based multimedia messaging applications. Bellevue, Wash.-based Vidiator said the patents cover the delivery of 3D avatar-based multimedia messages or chat; avatars created via algorithms to generate superior facial expressions derived from audiovisual input; and avatars created using facial tracking technology. The company did not announce plans for any licensing campaign for its new patents.