Games and Mobile Forum 2007Games & Mobile Forum Music PlaylistAuthored by Scott Goldberg on May 23, 2007 - 7:52am.
Mobile Games – Disney on Opportunities and LimitationsAuthored by Jay Baage on May 22, 2007 - 2:01pm.
“The only way to make money (on developing mobile games) right now is to get this mega super hit “, says Stan Liu, VP, Mobile Content Development, The Walt Disney Internet Group. tags: Games | Mobile | Internet | Marketing | Disney | Virtual Worlds | Games and Mobile Forum 2007 | Stan Liu |
Forget the Image of the Gamer as Teen Male GeekAuthored by Scott Goldberg on May 22, 2007 - 12:03pm.
From the Games & Mobile Forum: A pervasive theme between the first two keynoters at the Games & Mobile Forum, Jill Braff of Glu Mobile, and John Welch of PlayFirst: Gamers are Geeks No More. Each traced the evolution of games from ancient man to the genesis of the first mainstream console, the Atari. At some point, said Jill Braff, developers built games targeted to a hardcore audience, who returned the favor by purchasing those games and filling the pockets of manufacturers, leading to more hardcore game innovation. In essence a cul-de-sac, as she said, was formed. The “casual” gamer who valued the simplicity of the arcade, Donkey Kong, card games – ie, Casual Games – was forgotten. Game immersion, technological progress, and intense storylines became the focus.
Games and Mobile Forum: Who will Create a YouTube for Games?Authored by Jay Baage on May 22, 2007 - 11:18am.
tags: Games | Internet | Marketing | PlayFirst | Trends | Games and Mobile Forum 2007 | John Welch |
Why Big Media is Taking Interest in Casual & Mobile GamesAuthored by Scott Goldberg on May 21, 2007 - 9:30pm.
From the Games & Mobile Forum: A panel including executives from DIRECTV, CNET, Playboy, and Yahoo discussed the reasons their companies are involved in games this afternoon at the Games & Mobile Forum. The clear bottom line: Gamers aren’t defined as teenage boys in their parent’s basement any longer, said Kitt McCurdy, GameSpot analyst at CNET. “We have a registered user base of 8 million people,” she said, “and we’re seeing more women gamers, more older gamers, more younger gamers. Gamers today include anybody.” The mainstream, ubiquitous presence of games in every day lives, the speed of access, and the variety of platforms is making it easier for large media companies to justify entering the space, and doing so with deep pockets.
Games and Mobile Forum: The Traditional Game Consoles are Doomed, the New Model is Free on the InternetAuthored by Jay Baage on May 21, 2007 - 3:10pm.
tags: Games | Mobile | Internet | Xbox | Wii | PS3 | Digital Media Wire | Games and Mobile Forum 2007 |
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