GenerateDow Jones Acquires Business Software Firm GenerateAuthored by Mark Hefflinger on April 17, 2008 - 8:08am.
Maynard, Mass. - Generate Inc., a developer of business intelligence software, has been acquired by News Corp.'s (NYSE: NWS) Dow Jones & Co., the New York-based provider of global business news and information services. Indie Production & Management Studio Generate Gets $6 MillionAuthored by Mark Hefflinger on March 5, 2008 - 8:40am.
Los Angeles - Generate, an independent production and management studio "creating professional entertainment properties targeted at Millennials across all media platforms," announced on Wednesday that it has raised $6 million in its first round of financing, led by Velocity Interactive Group and MK Capital. Report: Online Poker to Generate $4 Billion by 2008Authored by Mark Hefflinger on June 17, 2005 - 8:53am.
Dublin, Ireland -- The global annual commissions generated from online poker sites will exceed $4 billion within the next three years, according to a poll of industry experts conducted by Ireland-based Research and Markets. The total amount gambled on online poker sites this year is estimated to be more than $60 billion. The poll found that most experts believe online poker will be the dominant form of online gambling by 2008, and that Europe will be the leading market. The firm predicted that bigger gambling brands like Ladbrokes will soon enter the space, and believes poker sites will face obstacles like decreasing revenues per active player that will lead to industry consolidation.
Report: Cell Phone Games to Generate $1 Billion This YearAuthored by Mark Hefflinger on October 29, 2004 - 4:23am.
London -- Mobile game downloads will generate over $1 billion worldwide this year, a figure that will grow to $6.4 billion by 2010, according to a report from U.K.-based market research firm Screen Digest. Japan and Korea are currently responsible for nearly 80% of the market, where game download rates per handset are dramatically higher and average revenues per user were four times higher last year than in the U.S. and Western Europe. The report found 49 different game services offered in Europe, compared to just nine in the U.S., although U.S. cell phone users have on average more than twice the number of games available to them (203 games) than Europeans. The firm said a move towards flat-rate pricing for games, which is prevalent in Japan, would help fuel growth for the industry elsewhere, where customers are often charged for each game download as well as for the data airtime required to download the game. "It's barely two years since the first games download services were established in Europe, but now availability is almost ubiquitous and some operators offer more than 200 titles to their subscribers," said Screen Digest analyst Tim Green. "As the networks make their payment models more flexible and games developers apply more creativity to their designs, I'm sure we will see significant growth in the future."
Report: Mobile Gaming Services to Generate $1.8 Billion by 2009Authored by Mark Hefflinger on September 8, 2004 - 5:08am.
Scottsdale, Ariz. -- Mobile gaming services in the U.S. will generate $1.8 billion annually by 2009, or about 44% of total wireless data revenues, when 78.6 million American wireless subscribers will play mobile games, according to a report from Arizona-based market research firm In-Stat/MDR. Downloads of games for cell phones are expected to increase more than tenfold from 2003 levels by 2009. Currently, mobile gamers spend an average of 5.1 hours total per week playing games on the PC, game consoles or their cell phones, versus an average of 2.9 hours per week playing video games for all cell phone owners. The most popular wireless games include single-player board, puzzle and word games. "Mobile gaming has come a long way since 'Snake' was first deployed on wireless handsets in 1997," said In-Stat/MDR director of wireless research Clint Wheelock.
Report: Mobile Entertainment to Generate $8 Billion in Europe by 2008Authored by Mark Hefflinger on May 21, 2004 - 7:44am.
London -- Mobile consumer applications like video games, ringtones, video and music will drive the take-up of data and generate traffic and revenues for mobile operators of just under $8 billion in Western Europe by 2008, according to a new study from market research firm IDC. Operators including Vodafone, O2 and DoCoMo have already launched some video and music services in Europe, although IDC notes that video and especially music streaming or downloading services will take a bit longer to deploy than did ringtones or mobile games, which are already extremely popular. "This underlines that the wireless industry will not see the one killer application that many are still seeking and talking about," said IDC senior analyst Paolo Pescatore. "All these applications -- ring tones, gaming, video, and music -- will eventually find their place on a mobile. Clearly operators need to start marketing and selling mobile data services, which is something they have not been used to, as previously voice sold itself."
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