Hearst Corporation

WideOrbit Raises $10 Million for Ad Management Software

Authored by Mark Hefflinger on October 28, 2008 - 6:59am.

San Francisco - WideOrbit, a provider of advertising management software and services, announced on Tuesday that it has raised $10 million in new financing, led by Mayfield Fund.

Lifetime Acquires Social Media Firm ParentsClick Network

Authored by Mark Hefflinger on August 27, 2008 - 7:56am.

New York - Lifetime Networks, the women's TV network joint venture between Hearst Corporation (NYSE: HTV) and Disney (NYSE: DIS), on Wednesday announced its first-ever digital acquisition with the purchase of ParentsClick Network, a provider of social network creation tools.

Spire Lands $9 Million for Social Network Targeting Affluent

Authored by Mark Hefflinger on July 9, 2008 - 7:05am.

Boston - Spire, a social network aimed at consumers with an average income of $250,000 or more, announced that it has closed a $9 million first round of financing, from Hearst Corporation, Trident Capital, TL Ventures and several private investors.

Mobile TV Firm Sling Media Gets Investment from Hearst Corporation

Authored by Mark Hefflinger on February 14, 2005 - 10:40am.
San Mateo, Calif. -- Sling Media, a provider of technology that lets consumers view the live TV programs they subscribe to at home from any Internet-connected device, announced on Monday that it has received an undisclosed investment from The Hearst Corporation. The investment follows on a $10.5 million first round of funding closed in November. San Mateo, Calif.-based Sling Media expects to ship its $249 Slingbox Personal Broadcaster set-top box, which lets users "placeshift" their satellite and cable TV shows, as well as programs recorded with a digital video recorder, in the first half of 2005. "The media marketplace is undergoing rapid change, and we are impressed with Sling Media's pioneering approach of placeshifting the living room television experience," said Scott English, vice president of strategic investments for Hearst Interactive Media.