IGE

Sony: Virtual Game Item Marketplace Does $1.87 Million in First Year

Authored by Mark Hefflinger on February 7, 2007 - 1:49pm.

San Diego - Sony Online Entertainment (SOE) announced on Wednesday that Station Exchange, the online auction site it launched in June 2005 to allow players of its "EverQuest II" multiplayer online game to pay real money for virtual characters and items, generated $1.87 million in player transactions during its first year.

eBay Bans Sales of Virtual Items From Online Games

Authored by Mark Hefflinger on January 29, 2007 - 2:20pm.
San Francisco - Online auctions giant eBay has begun to remove all auctions for virtual items from online games ranging from "World of Warcraft" to "Neopets," Slashdot reported.