In-StatReport: 'Net-Connected Game Consoles Lead Web-to-TV AccessAuthored by Mark Hefflinger on June 15, 2009 - 10:20am.
Scottsdale, Ariz.
- Broadband-connected video game consoles will remain the top device for
streaming Web video to U.S. television sets through 2013, when over 10.7
million consoles will be used to access such services, according to a report
from market research firm In-Stat.
Report: 40% of Music Sales Will be Digital by 2012Authored by Mark Hefflinger on April 9, 2008 - 6:51am.
Scottsdale, Ariz. - Propelled by the global expansion of broadband, expanding music catalogs and mobile music downloads, digital music sales will account for 40% of the total worldwide music market by 2012, up from 10% in 2007 and 6% in 2006, according to a report offered Wednesday by market research firm In-Stat. Report: Asia Pacific Mobile Game Revenues to Hit $4.4 Billion in 2010Authored by Mark Hefflinger on November 21, 2006 - 2:05pm.
Scottsdale, Ariz. - Revenues from mobile phone games in the Asia Pacific region reached $1.56 billion in 2005 and are predicted to grow to $4.4 billion in 2010, according to a report from market research firm In-Stat. Japan and South Korea were responsible for about half of the 2005 total, but future growth drivers will be the burgeoning mobile markets of China and India.
Report: Global HDTV Households to Reach 20.3 Million by Year's EndAuthored by Mark Hefflinger on August 14, 2006 - 2:24pm.
Scottsdale, Ariz. - The number of worldwide households with an HDTV set that receives HD programming is expected to grow from 15 million in mid-2006 to 20.3 million by the end of the year, and to over 55 million in 2009, according to a report from market research firm In-Stat.
Report: Online Gamers in China Will Number 61 Million by 2010Authored by dmw on April 26, 2006 - 12:07pm.
Scottsdale, Ariz. - China will claim 61 million online gamers in 2010, up from 25.5 million in 2005, the result of tacit government approval and the popularity of online games among Chinese Internet users, according to a report from market research firm In-Stat. "As of 2005, there were 16 million paid online game players," said In-Stat analyst Anty Zheng. "The increased rate of online gamers is bigger than that of Chinese 'netizens' since online gaming, as one of the most widely used online services, will become more and more popular in the coming years." One impediment noted by In-Stat is a new government policy that requires playing time in Internet cafes be limited to four hours per player. The report says that among online game operators, Shanda, NetEase, The9 and KingSoft together account for 80% of the market, although there were more than 300 online gaming companies in China as of 2005. Unfortunately for these firms, despite the rapid growth of the industry less than 15% of them were profitable last year.
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