PandemicReport: EA's "Dark Knight" Video Game is M.I.A.Authored by Mark Hefflinger on August 8, 2008 - 10:15am.
Los Angeles - The Associated Press this week reported on the odd lack of a simultaneously released video game based on the blockbuster Batman film "The Dark Knight," an absence that could be costing Electronic Arts (NASD: ERTS), the publisher commissioned to create the game, and Warner Bros. (NYSE: TWX) the studio that released the film, as much as $100 million in sales. Career Moves: August 23, 2006Authored by dmw on August 23, 2006 - 8:19am.
Jillian Goldberg joins BioWare/Pandemic as its Vice President of Marketing. Golberg
comes to BioWare/Pandemic from EA where she was in charge of Global Marketing Strategy.
Venezuelan Lawmakers Protest Purported Anti-Chavez Video GameAuthored by Mark Hefflinger on May 26, 2006 - 11:55am.
Caracas, Venezuela - Lawmakers in Venezuela have complained that video game developer Pandemic Studios' upcoming "Mercenaries 2: World in Flames" title is propaganda that depicts a violent overthrow of President Hugo Chavez, Reuters reported.
Pandemic Studios Developing "Mercenaries 2: World in Flames"Authored by dmw on May 3, 2006 - 9:19am.
Los Angeles - Game developer Pandemic Studios said on Wednesday that it is developing "Mercenaries 2: World in Flames" for next-generation consoles and will showcase the title at next week's Electronic Entertainment Expo.
Elevation Partners Invests $300 Million in Merger of BioWare, Pandemic StudiosAuthored by Mark Hefflinger on November 3, 2005 - 3:39am.
Menlo Park, Calif. - Elevation Partners, a venture capital firm whose principals include U2's Bono and former Electronic Arts president John Riccitiello, announced on Thursday that it has invested $300 million into the merger of two independent game developers, BioWare and Pandemic Studios. The deal will create a new holding company, BioWare/Pandemic Studios, which will be jointly owned by the three companies and headed by Elevation Partners managing director John Riccitiello. Based in Los Angeles and Brisbane, Australia, Pandemic will continue to develop action/adventure titles like "Full Spectrum Warrior," "Star Wars Battlefront" and "Destroy All Humans," while Edmonton, Canada-based BioWare will maintain focus on roleplaying titles such as "Baldur's Gate" and "Neverwinter Nights." "Great video games don't roll off the assembly line -- they are an art form, as lovingly crafted as a film, musical score, or novel," said BioWare CEO Greg Zeschuk. "Fans are the real winners in this deal, because we will now have the resources and creative discretion to make the right decisions for our products." Immediate plans for the funds are to utilize them in the development of titles for next-generation game consoles.
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