PlaySpanReport: In-Game Currency is Most Popular Virtual Item to SellAuthored by Mark Hefflinger on October 28, 2009 - 11:16am.
Santa Clara,
Calif. - Nearly one-third (31%)
of those who purchased virtual goods over the past year also sold virtual
goods, with in-game virtual currency being the most frequently sold item from
player to player, according to a report from market research firm VGMarket and
PlaySpan, an operator of virtual goods marketplaces.
tags: Games | Social Networking | Reports | Virtual Currency | Research | Virtual Worlds | Virtual Items | PlaySpan | VGMarket |
Report: Free-to-Play Web Games See Most Virtual PurchasesAuthored by Mark Hefflinger on September 14, 2009 - 10:28am.
Santa Clara,
Calif. - As online games
increasingly look towards virtual goods transactions to generate revenue, a new
survey found that free-to-play games attract the greatest number of virtual
goods buyers, and that virtual currency is the most popular purchase.
Survey: 12% of Online Americans Buying Virtual GoodsAuthored by Mark Hefflinger on July 31, 2009 - 4:36am.
New York - With the U.S. now accounting for nearly a quarter
of the $1 billion market for virtual goods, 12% of online Americans say they have
purchased virtual goods in the past year, for use in an online game, virtual
world or social networks, according to a report from market research firm Frank
N. Magid Associates and micropayments firm PlaySpan.
tags: Games | Social Networking | Reports | Research | Virtual Worlds | Frank N. Magid Associates | PlaySpan |
PlaySpan Brings Virtual Goods Marketplaces to Social NetworksAuthored by Mark Hefflinger on July 16, 2009 - 11:42am.
Santa Clara,
Calif. - PlaySpan, a provider of
micropayment transaction services for more than 1,000 virtual worlds and online
games, plans to launch marketplaces on social networks Facebook and MySpace. The
marketplaces will allow users to purchase online game items, virtual goods and
game currencies. The company also recently announced a partnership with PBS, to
sell online gift cards for PBS Kids Play online educational content at 800 Toys
'R' Us Stores.
PlaySpan Acquires Micropayments Firm Spare ChangeAuthored by Mark Hefflinger on April 21, 2009 - 7:48am.
San Francisco
- PlaySpan, a provider of micropayment processing for online games, virtual
worlds and social networks, announced on Tuesday that it has acquired Spare
Change, a provider of micropayment services on social networks.
In-Game Commerce Firm PlaySpan Lands $16.8 MillionAuthored by Mark Hefflinger on November 25, 2008 - 7:24am.
Santa Clara, Calif. - PlaySpan, a provider of digital micropayment services for online games and social media applications, announced on Tuesday that it has raised $16.8 million in its second round of funding. tags: Games | Deals | VC | Micropayments | Menlo Ventures | PlaySpan | STIC | Novel TMT Ventures | Easton Capital Group |
In-Game Commerce Firm PlaySpan Acquires PayByCashAuthored by Mark Hefflinger on July 16, 2008 - 9:23am.
Santa Clara, Calif. - PlaySpan, a Santa Clara, Calif.-based developer of in-game search, commerce and micropayment technologies, said on Wednesday that it has acquired PayByCash, a Virginia-based developer of an alternative payment system for online games, virtual worlds and social networks. DMW Vlog: PlaySpan's Tony Colafrancesco on Trading Virtual GoodsAuthored by Jay Baage on June 24, 2008 - 7:21am.
The market for virtual goods and currency in games such as World of Warcraft is booming and some analysts estimate that it's worth approximately $1.5 billion. I caught up with PlaySpan's Tony Colafrancesco in between panels at our recent LA Games Conference and asked him some questions about the current problems users run into when trying to trade virtual goods or currency, including gold miners and virtual gangsters, and how Playspan is working to bring some order to the chaos. Playspan claims to be the first publisher-sponsored in-game commerce network for microtransactions with a combined user base of over 10 million gamers. tags: Games | Virtual Currency | MMORG | World of Warcraft | Virtual Worlds | LA Games Conference | PlaySpan | Tony Colafrancesco |
Game Commerce Network Provider PlaySpan Gets $6.5 MillionAuthored by Mark Hefflinger on September 18, 2007 - 6:50am.
Santa Clara, Calif. - PlaySpan, a provider of in-game commerce applications for publishers, has raised $6.5 million in its first round of venture capital financing, PaidContent.org reported. |
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