RevenueU.S. Retail Web Sites Collected Over $100 Billion in 2006Authored by Ned Sherman on January 4, 2007 - 12:16pm.
San Francisco, CA - According to a report from comScore Networks, U.S. retail web sites collected $102.1 billion in 2006, marking a 24% increase over 2005. The report pointed to strong spending in the last two months of the year as a significant factor in pushing spending over the $100 billion mark. Holiday shoppers spent $24.6 billion between Nov. 1 and Dec. 31, 2006, a rise of 26% over 2005. The report tracked all sources of consumer online spending except travel.
Report: U.S. Video Game Sales Leap 34% to $1.7 Billion in NovemberAuthored by Mark Hefflinger on December 8, 2006 - 1:43pm.
Los Angeles - U.S. Video game sales for November leapt 34% over the same period last year, to $1.7 billion, according to NPD Group sales data cited by GameDaily.com. Fueled by the release of the Nintendo Wii and PlayStation 3, along with brisk sales of Nintendo's DS, total hardware sales for the month rose 69%, to $771 million.
Scoopt Offers Flickr Users Revenue from Photo SyndicationAuthored by Mark Hefflinger on December 7, 2006 - 3:58pm.
Glasgow, Scotland - Scoopt, a citizen journalism picture agency, has offered users of photo-sharing site Flickr the ability to syndicate their photos for sale to news agencies through its service.
Report: Internet Movie Downloads, Rentals to Hit 60 Million by 2010Authored by Mark Hefflinger on December 6, 2006 - 2:35pm.
Dublin, Ireland - The market for movies distributed over the Internet via on-demand rentals and download-to-own services is projected to grow from an estimated 9.5 million this year to nearly 60 million by 2010, according to a report from Research and Markets.
Report: "Cyber Monday" Sales Set Single-Day E-Commerce RecordAuthored by Mark Hefflinger on November 30, 2006 - 2:56pm.
Reston, Va. - Online retail sales on "Cyber Monday," the first Monday after Thanksgiving, came in better than expected this year, according to new figures from comScore Networks.
Report: Mobile Adult Content Market to Hit $3.3 Billion by 2011Authored by Mark Hefflinger on November 29, 2006 - 2:07pm.
Hampshire, England - The mobile adult entertainment content market is expected to grow from $1.4 billion in 2006 to over $3.3 billion by 2011, according to a report from U.K.-based Juniper Research.
Report: Asia Pacific Mobile Game Revenues to Hit $4.4 Billion in 2010Authored by Mark Hefflinger on November 21, 2006 - 2:05pm.
Scottsdale, Ariz. - Revenues from mobile phone games in the Asia Pacific region reached $1.56 billion in 2005 and are predicted to grow to $4.4 billion in 2010, according to a report from market research firm In-Stat. Japan and South Korea were responsible for about half of the 2005 total, but future growth drivers will be the burgeoning mobile markets of China and India.
Napster Narrows Loss, Sees Boost in Revenue, Site VisitorsAuthored by Mark Hefflinger on November 9, 2006 - 2:15pm.
Los Angeles - Napster has announced that its second-quarter net loss narrowed to $9 million, down from $13.6 million a year ago, while revenue was up 9% to $25.5 million. Unique visitors to Napster.com grew 42% in the quarter, which the company said will help grow its new ad-supported free music service.
Report: Digital Music Sales Buoy Overall MarketAuthored by Mark Hefflinger on October 6, 2006 - 2:38pm.
Los Angeles - Over 418 million tracks have been purchased from digital music retailers so far this year, a rise of 72% over the same period last year and a factor that helped buoy the overall industry, which saw physical album sales drop 8.3% in the same period, according to Nielsen SoundScan data. When digital album sales for the year so far (22.6 million, up 115% from last year) are combined with digital singles and physical sales, the overall music industry has sold 434.9 million albums so far this year, down from 439.2 million during the same period last year. The market share breakdown by label has not changed over the past year, with Universal still the largest company with 33.8%, followed by Sony BMG (26.9%), Warner (26.9%), independents (12.7%) and EMI (10%).
Circle Back Music Store Lets Users Vote on Which Charities BenefitAuthored by Mark Hefflinger on October 4, 2006 - 12:30pm.
San Francisco - Circle Back Music on Wednesday introduced its service that allows consumers to purchase and download music from mostly independent artists, and vote for which non-profits will receive 10% of the company's profits. In addition to independent artists, San Francisco-based Circle Back said that major label artists including Natalie Merchant and Maroon 5 have contributed auction items or tracks to aid its efforts. Non-profits participating include Axis of Justice, FINCA International, Honor the Earth, Sweatshop Watch, Women for Women International, and Worth Our Weight.
Report: Revenue From User-Generated Videos to Hit $850 Million in 2010Authored by Mark Hefflinger on October 2, 2006 - 1:46pm.
Scottsdale, Ariz. - User-generated content, of the likes found on YouTube and MySpace, will continue to grow in volume and generate increasing revenue expected to exceed $850 million by 2010, according to a report from market research firm In-Stat. More than 65 billion user-generated videos are projected to be downloaded in 2010, representing a total bandwidth volume in excess of 1.1 exabytes.
MPAA: Film Piracy Costs U.S. Economy $20.5 Billion a YearAuthored by Mark Hefflinger on September 29, 2006 - 2:43pm.
Washington - A new study commissioned by the Motion Picture Association of America (MPAA) finds that movie piracy exacts a greater toll on the U.S. economy that previously projected. While a previous study estimated that DVD and online movie piracy cost the industry $6 billion a year in lost sales, a new report from former Rep. Dick Armey's (R-N.D.) Institute for Policy Innovation think tank -- that also factors in lost jobs, worker earnings and tax revenue -- pegs annual piracy losses at $20.5 billion, 140,000 jobs and over $800 million in tax revenue.
Report: Internet Ad Revenue Up 37% to $7.9 Billion in First Half of 2006Authored by Mark Hefflinger on September 26, 2006 - 1:40am.
New York - Internet advertising revenue rose 37% in the first half of 2006, compared with the same period a year ago, to $7.9 billion, according to a report from the Interactive Advertising Bureau (IAB) and PricewaterhouseCoopers. Revenues for the second quarter of 2006 also eclipsed $4 billion for the first time -- a 5.5% increase over the first quarter -- and represented the seventh consecutive quarter of growth for the online ad market. While search ads sold by firms like Google maintained their 40% share of the market from last year, "displays" like banner ads and rich media ads dipped slightly from 34% to 31% of the market, and online classifieds were up a bit, from 18% in the first half of 2005, to 20% in the first six months of 2006. "While search advertising remains the largest format in terms of revenues, we expect to see new formats like video ads to continue to emerge as advertisers seek to leverage the branding opportunities afforded by the growing installed base of broadband users," said David Silverman, a partner in the entertainment and media practice at PricewaterhouseCoopers.
Report: World Video Game Market to Reach $44 Billion in 2011Authored by Mark Hefflinger on September 26, 2006 - 1:36am.
San Diego - The worldwide video game and interactive entertainment industry is expected to grow from about $29 billion in 2005 to $44 billion in 2011, according to a report from market research firm DFC Intelligence. The firm said that while any of the next-generation consoles -- the Sony PlayStation 3, Microsoft Xbox 360 or Nintendo Wii -- could emerge as the market leader, none is likely to see the market dominance held by the PlayStation 2. "These are uncertain times where neither conventional wisdom nor historical data necessarily predict who the winners and losers will be during the next three-to-five years," said report author George Chronis. "At its peak PlayStation 2 software alone accounted for about 30% of worldwide interactive entertainment revenue. By 2011 we forecast that all console software combined will only account for about a third of worldwide sales." The firm said competition for the major consoles will come from both the handheld and online game markets.
Electronic Arts Reports Over Two Million Units of Madden NFL 07 Game SoldAuthored by Robert Spears on September 1, 2006 - 6:43am.
Report: Video Game Sales Up Surprising 25% in JuneAuthored by Mark Hefflinger on July 14, 2006 - 12:27pm.
Report: Revenue from TV Phone Sales to Pass $30 Billion by 2010Authored by Mark Hefflinger on February 13, 2006 - 11:33am.
Boston - Revenue from sales of cell phones capable of receiving mobile TV is expected to grow from $5 billion in 2006 to over $30 billion by 2010, according to a report from Boston-based market research firm Strategy Analytics. "Japan and Korea dominate market volumes today, accounting for over 80 percent of TV phones sold in 2006. However, Western Europe and North America, as well as China, will be the hot spots for global volume growth over the next few years," said Strategy Analytics analyst Neil Mawston. "We expect Western Europe to ramp up to over 1 million units sold this year, with North America and China coming online in 2007. The share of TV phone volume held by Japan and Korea will drop precipitously to under 50 percent by 2008, and under one third by 2010." The firm predicts that TV phones based on the DVB-H standard will grow from 19% of the market this year to 40% by 2010, citing the support of Nokia, Motorola, Sony Ericsson and Siemens. One popular feature on TV phones expected to grow is "TV-Out," which lets users send mobile TV content to a home TV, set-top box or digital video recorder; Strategy Analytics forecasts that 40% of all TV phones in 2010 will support this feature, up from less than 10% this year.
Report: U.S. Bundled Services Revenue to Hit $119.5 Billion by 2010Authored by Mark Hefflinger on February 2, 2006 - 7:18am.
Dallas - U.S. annual revenue from bundled services -- where providers offer a combination of TV, high-speed Internet, and landline and wireless phone services -- are projected to reach $119.5 billion by 2010, according to a report from market research firm Parks Associates. Currently, 39% of U.S. broadband households subscribe to a bundled service, with the majority combining two services; by the end of 2010, the firm forecasts that 55% of broadband households will subscribe to combinations of three or four services. "Although bundled services are at an early stage, service providers are beginning to experience increased customer retention," said Parks Associates analyst Deepa Iyer. "Simply touting 'one bill' and bundled discounts will not realize the full potential of bundled services. Service providers need to integrate different service features in a seamless way and build 'experience-oriented' packages that fit the distinctive needs and lifestyles of various consumer segments."
Sirius Q3 Loss Widens, Revenue Triples; 2005 Subscriber Projection RaisedAuthored by Mark Hefflinger on November 1, 2005 - 6:13am.
New York - Sirius Satellite Radio, a provider of subscription radio programming, on Tuesday raised its full-year subscriber estimate, now expecting to count "over" 3 million subscribers by the end of 2005. The company added 359,000 subscribers in the third quarter, and now claims a total 2.2 million subscribers. Sirius reported a loss of $180.5 million for the quarter, larger than the $169.4 million loss recorded in the same period a year ago, and said revenue more than tripled for the quarter, to $66.8 million, from $19.1 million a year ago. Sirius CEO Mel Karmazin told analysts he expects the company will see a "blowout" fourth quarter in the lead-up to the debut of shock jock Howard Stern's new show on Sirius in January. Sirius rival XM Satellite Radio last week said it ended the quarter with 5 million subscribers, and still expects to end the year with more than 6 million subscribers.
Napster Q1 Revenue Beats Estimates; Service to Launch in JapanAuthored by Mark Hefflinger on August 4, 2005 - 5:27am.
Los Angeles -- Napster beat analysts' expectations in its fiscal first quarter, as revenue grew to $21 million from $7.9 million during the same period last year, while the company reported a wider loss, of $19.9 million, compared with a loss of $2.6 million in Q1 2004. The company said that it ended the quarter with 402,000 paid subscribers, a 13% increase over the previous quarter and 300% jump from last year. "Napster continues to make strong progress as we recorded our fifth consecutive quarter of double-digit revenue growth and signed significant strategic partnerships with some of the world's leading technology companies including XM Satellite Radio, Ericsson and Dell," said Napster CEO Chris Gorog. Napster is projecting modest growth for the upcoming quarter, but expects accelerated growth in the second half of 2005, citing the upcoming release of a joint service with XM Satellite Radio, new Napster-compatible MP3 players, and the holiday shopping season. Separately, the company announced that it has partnered with Tower Records Japan to launch a digital music service there within the next 12 months. Tower will invest up to $7 million in Napster Japan, in exchange for a 70% majority stake in the venture.
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