RevenuesReport: Video Game Sales Soar in SeptemberAuthored by robert on October 13, 2006 - 1:03pm.
According to new data from market research firm, the NPD Group, September's video game sales jumped an impressive 38%, as compared with the same period one year ago. The industry is up 11% as compared to 2005 with no indication of sales slowing down, according to video game analyst Anita Frazier, who stated that a record year for the industry "is a given." Total video game sales were $777 million for the month, up from $563 million in September of last year. Hardware sales rose 71% to $244 million from last year's $143 million. Software sales climbed 29% to $446 million from $347 million in the year-ago period, and sales of accessories jumped 21% to $88 million from $73 million.
Sony BMG's Thomas Hesse: Our Digital Revenues will grow 50-60% in 2006Authored by Jay Baage on October 4, 2006 - 6:05am.
From Digital Music Forum West 2006. Thomas Hesse, president of Sony BMG Music Entertainment’s Global Digital Business operating group, reveals that he expects digital revenue to be up 50-60% for the full year 2006. He said to DMW that it might even be as high as 70%. On the negative side, he says that physical sales are continuing to go down significantly. Hesse held the keynote address that kicked of DMW’s conference “Digital Music Forum West”, on October 4 and 5 at the BelAge hotel in Los Angeles. Analysis: Online Video – Everyone Is Doing It, But Still Very Few Innovative Business ModelsAuthored by Jay Baage on September 19, 2006 - 11:25pm.
We have seen extremely bullish statements from the heads of some of the major US media companies regarding new media platforms in the last few weeks. The market is clearly buying into the digital entertainment "revolution", with major media stocks having bounced back this year with over 20 percent gains. But although things are looking up and we are finally starting to see some revenue from online video, we can't lose sight that new and innovative business models to monetize this content are far and few between.Konami: "Frogger" Mobile Games Hit $10 Million in U.S. SalesAuthored by Mark Hefflinger on September 12, 2006 - 1:14pm.
Los Angeles - Japanese game publisher Konami said on Tuesday that its "Frogger" mobile game titles have now exceeded $10 million in gross sales in the U.S. The company plans to launch "Frogger 25th Evolution" in the fall, to commemorate the 25th anniversary of the game's debut in 1981.
tags: Games | Mobile | Mobile Games | Commerce | Revenues | Konami | Mobile Commerce | Sales | Frogger |
Report: Online Game Market to Grow to $4.4 Billion in North AmericaAuthored by robert on September 1, 2006 - 11:44am.
The online game market in will grow from $1.1 billion in 2005 to $4.4 billion by 2010 in North America, according to a new study conducted by Parks Associates, a Dallas-based market research and consulting company. Currently PC gamers spend an average of 18.5 hours playing each week - more than console (13.6 hours), portable (8.9 hours), or mobile games (4.6 hours). Of those PC gamers, 70% play some form of multiplayer online game. Additional findings and data from the report will be discussed in detail at the upcoming Austin Game Conference.
Report: Online Music Sales to Begin to Offset Overall Decline in 2010Authored by Mark Hefflinger on August 28, 2006 - 12:05pm.
London - Online music sales will begin to offset the decline in overall music sales in the European market, but not until 2010, according to a report from market research firm Screen Digest. The overall European market has lost 22% of its value since 2001, and is expected to continue its current decline until 2010.
Report: Strong Summer Video Game Sales Continue; Up 29% in JulyAuthored by Mark Hefflinger on August 11, 2006 - 1:13pm.
New York - Video game sales rose 29% in July, adding to a stronger-than-expected summer for an industry that had been experiencing a sales slump, according to sales data compiled market research firm NPD Group.
China.com Game Revenues Up 52% on Strength of "Yulgang"Authored by Mark Hefflinger on August 11, 2006 - 12:33pm.
Hong Kong - CDC Corporation's online gaming and mobile services unit, China.com, announced on Friday that revenues at its online game business increased 52%, to $7.8 million in the second quarter of 2006.
Napster Reports Decline in Subscribers, Narrower LossAuthored by Mark Hefflinger on August 3, 2006 - 5:38pm.
Los Angeles - Napster announced on Wednesday that its paid subscriber base actually declined 7% during its fiscal first quarter, for which the company reported a narrower loss of $9.8 million, compared with a $19.9 million loss a year ago. The company blamed the loss of paid subscribers on its focused attention on a new free Web-based service that lets users listen to songs and purchase them a la carte. Revenue for the quarter increased to $28.1 million, from $21 million during the same period last year. Los Angeles-based Napster counted 512,000 subscribers -- including 4,000 at universities -- for the quarter, a 26% increase from a year ago but actually a decline of 7% from last quarter. Napster CEO Chris Gorog also said in a conference call that it has not ruled out a sale of the company, which "continue(s) to receive a lot of interest… We will carefully weigh any valuation alternative against the opportunity and risk associated with continuing as a stand-alone company."
WSJ: Plan to Make AOL "Free" Would Cost $1 Billion in Profits Through 09Authored by Mark Hefflinger on July 11, 2006 - 3:44pm.
Dulles, Va. - If parent company Time Warner adopts a plan to transform AOL into a largely ad-supported service, the media giant will have to deal with some major financial repercussions in the near term, The Wall Street Journal reported on Tuesday.
Report: Global Entertainment & Media Industry to Hit $1.8 Trillion in 2010Authored by Mark Hefflinger on June 21, 2006 - 2:23pm.
New York - The global entertainment industry has entered a "solid growth phase," and will increase at a 6.6% compound annual growth rate to $1.8 trillion in 2010, according to a PricewaterhouseCoopers report.
Forbes.com: Start-ups Capitalizing on the "MySpace Economy"Authored by dmw on April 11, 2006 - 12:43pm.
New York - Forbes.com on Tuesday reported on the "MySpace economy," or the companies that have sprung up to capitalize on the site's community of 68 million members. While MySpace itself rakes in an estimated $13 million per month in advertising, third parties making money off the site include Pimpmymyspace.com, an ad-supported site that offers free tools to customize MySpace profiles, and Silent Productions, which offers companies and groups with large numbers of "friends" software that automates inviting and confirming friends, posting messages and sending bulletins.
Report: 2005 Global Digital Music Revenues Triple to $1.1 BillionAuthored by Mark Hefflinger on January 19, 2006 - 3:35am.
London - Global digital music sales tripled in 2005, to $1.1 billion, or 6% of record companies' revenues, as consumers downloaded 420 million songs from online retailers and mobile phone networks, according to a report from the International Federation of the Phonographic Industry (IFPI). Ringtones and mobile song downloads generated over $400 million, or 40% of digital music revenues. The IFPI noted that there are now over 2 million songs available for purchase online, from 335 legal download sites -- up from 50 two years ago. The industry's ongoing fight against file-sharing and piracy is having some effect in the U.K. and Germany, the IFPI said, where 6% of Internet users now regularly pay for digital music, as compared with 5% who use illegitimate file-sharing services. The group said that record labels have now filed nearly 20,000 lawsuits against file-swappers in 17 countries.
Report: 2005 European Online Content Revenues to Reach $3.9 BillionAuthored by Mark Hefflinger on April 28, 2005 - 6:19am.
Frankfurt -- According to the latest report by the European Information Technology Observatory (EITO), Western European revenues for consumer online content will nearly double this year, reaching more than $3.9 billion (3 billion euro). EITO also predicted that revenues would continue to increase over the next few years, reaching more than $20.6 billion by 2008. More than a third of the current consumer online content market is based on online video, generating more than $1.3 billion in revenue this year alone. EITO said broadband access -- both wireline and wireless -- was the main driver of the booming Western European market. "We are creating very powerful broadband highways, and we have to fill them with real content and value-added services," said EITO Chair Bruno Lamborghini. "Online content is leading the way."
Vivendi Universal Revenues Drop 4% on Poor Music SalesAuthored by Mark Hefflinger on May 5, 2004 - 3:15am.
Paris -- French media and entertainment conglomerate Vivendi Universal this week reported a 4% drop in first-quarter sales, a performance that slightly exceeded most analysts' expectations. The company attributed the results to the stronger-than-expected performance of its telecommunications subsidiary, which offset a poor showing by its entertainment unit. Revenues dropped from $7.55 billion in the first quarter of last year to $7.24 billion for the three months ended March 31. SFR, the company's telecommunications business and currently the No. 2 mobile operator in France, reported a 14% increase in revenues to more than $2.4 billion, largely beating analysts' expectations. The company said the relative weakness of the U.S. dollar and changes in its corporate structure impacted overall sales as well.
Report: Content Delivery Networks' Revenue Up 60% for 2003Authored by Mark Hefflinger on March 30, 2004 - 3:56am.
Monterey, Calif. -- Content delivery network services, which provide large-scale distribution of streaming media content, delivered double or triple the streaming content in 2003 when compared with 2002, while revenue increased 60% over the previous year, according to data from Monterey, Calif.-based AccuStream iMedia Research. Content delivery networks including Akamai, Speedera, LimeLight Networks and Chaincast Networks generated an estimated $90-$115 million in 2003 from streaming video and Internet radio. The average cost per gigabyte of streaming video transferred in 2003 for these companies was $2.15, while the average price for a gigabyte of Internet radio was $1.31. AccuStream noted that AOL, RealNetworks and Yahoo are in fact the largest content distributors, but usually contract directly with carrier suppliers for their bandwidth needs.
Report: Home Video Revenues for 2002 Top $20.6 Billion; DVD Share UpAuthored by Mark Hefflinger on January 8, 2003 - 7:20am.
Encino, Calif. -- The home video industry enjoyed a record-breaking year with combined rental and sell-through revenues of $20.6 billion for 2002, according to figures released on Wednesday by industry trade group the Video Software Dealers Association (VSDA). The DVD format's share of the total rental market increased from 17 percent in 2001 to 35 percent in 2002, accounting for $2.9 billion in rentals -- a 106 percent increase over 2001's $1.4 billion figure. Sales of DVDs accounted for $8 billion, or 65 percent, of total 2002 home video sales of $12.4 billion -- a 51 percent increase from the $5.3 billion in sales revenues enjoyed by DVD in 2001. The report also noted that VHS format market share shrank 18 percentage points -- from 83 percent of rental revenues in 2001 to 65 percent for the year 2002 -- but still remains the dominant format.
|
Upcoming DMW Events
Sept. 25-26, 2008 | New York www.nygamesconference.com
Oct. 2-3, 2008 | Los Angeles www.digitalmusicforum.com
Nov. 18-19, 2008 | New York www.televisionconference.com Events Calendar Submit a Speaker To receive event updates & announcements:
Latest Briefly Noted
User loginNavigationAds |
DMW Daily NewsletterLatest Top Stories
Job Openings & Classifieds
PollOur PublicationsOther Ads |
Recent comments
17 hours 3 min ago
20 hours 30 min ago
1 day 16 hours ago
1 day 16 hours ago
1 day 23 hours ago
2 days 10 hours ago
2 days 18 hours ago
2 days 20 hours ago
3 days 15 hours ago
4 days 10 hours ago