StudiesStudy: Playing Video Games Can Improve Vision by 20%Authored by Mark Hefflinger on February 7, 2007 - 10:21am.
Rochester, N.Y. - Despite previous beliefs to the contrary, playing video games has been found to improve vision, according to a new study from the University of Rochester. Study: Violent Games Have Lingering Effect on Brain ActivityAuthored by Mark Hefflinger on November 29, 2006 - 2:36pm.
Chicago - Teens who play violent video games exhibit increased activity in "emotional" areas of the brain and decreased activity in "self-control" areas, according to a study presented at the Radiological Society of North America's annual meeting, Reuters reported.
Study: Internet Research Influences Most Consumer Electronics PurchasesAuthored by Mark Hefflinger on October 23, 2006 - 2:00pm.
Arlington, Va. - About 77% of consumer electronics purchases are influenced by Internet research, according to a new study commissioned by the Consumer Electronics Association (CEA) and Yahoo. The study, conducted by Hall and Partners, explored the ways that consumers buy cell phones, computers, digital cameras, digital music players and televisions, and found that online research time directly correlated to product price.
Study: Satellite TV Gaining on Cable; Analog Subscribers Going DigitalAuthored by Mark Hefflinger on August 16, 2006 - 6:04pm.
Westlake Village, Calif. - Although satellite TV is growing in popularity over cable services, cable TV subscribers are rapidly upgrading from analog to digital cable services, according to a study from J.D. Power and Associates.
Study: Fewer Women-Managed Companies Landing Venture CapitalAuthored by Mark Hefflinger on August 16, 2006 - 5:45pm.
San Francisco - The percentage of venture-backed companies with at least one woman in top management sunk to its lowest level in a decade during the first half of 2006, according to figures released on Wednesday by Dow Jones VentureOne.
Washington Post: Online Game Addiction on the Rise in South KoreaAuthored by Mark Hefflinger on May 30, 2006 - 12:48pm.
Seoul, South Korea - The Washington Post on Tuesday reported on the rise in addiction to online games in South Korea, where a government-funded study found that 2.4% of the population aged 9-39 were online game "addicts," while another 10.2% were "borderline cases."
Bill Would Fund New Studies On Video Games' Effects On ChildrenAuthored by Mark Hefflinger on April 10, 2003 - 2:47am.
Washington -- Two Senators announced on Thursday they plan to introduce legislation that would provide additional funding for scientific studies into the effects of media on child development. Sen. Joe Lieberman (D-Conn.) and Sen. Sam Brownback (R-Kan.) said the legislation would set up a new program within the National Institutes of Health to fund studies on a wide range of questions about the health effects of media on children. In particular, the lawmakers said they are interested in seeing more data on the effects of interactive media on children. Sen. Lieberman pointed to the popular game "Grand Theft Auto: Vice City," which awards players for "degrading and killing women." "Beyond being offensive to our values, we should know whether this is helping to nurture misogynistic views and behaviors among young boys," said Lieberman. "Although our research base on the power of interactive media to influence children's learning and development is growing, it is still small," Brownback said. "If this nation wants to realize the best for its youth, then additional research funding is essential to provide the information parents need to make informed decisions about their children's health." http://www.senate.gov/~lieberman/press/03/04/2003409859.html
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